Wednesday, September 01, 2010

How to Enable Flash Content Debugger Plugin on Google Chrome Browser for Mac OSX

This is applicable to Google Chrome 5.0.375.127 for Mac OSX.

To enable the Flash Content Debugger Plugin on Google Chrome. Simple disable the plugin distributed with Chrome. Of course, you'll also need to install the content debugger version of the plugin as well.

To disable the plugin distributed with Chrome open your Preferences and select the tab entitled "Under the Hood":

Then open Content Settings:

Now click on the link "Disable Individual Plugins":
On the plugins page both the plugin distributed with Chrome and the plugin installed from Adobe are listed. Simply disable the plugin located within the Chrome files at the location:

/Applications/Google Chrome.app/Contents/Versions/5.0.375.127/Flash Player Plugin for Chrome.plugin

On PC the distributed plugin can be disabled by opening the +Details button in the upper right and then disabling the plugin individually.

Friday, April 30, 2010

Samba write error in Mac OSX

I've been experiencing this write error for a long time.


And for the longest time I had no clue where it was occurring until I did some research and found a solution.

Here's the entry:

Basically, the solution is to turn off Unix extensions in Samba's smb.conf configuration file. Add the following to the [global] section

unix extensions = off

And restart your samba server.

Friday, January 15, 2010

Popular Programming Languages for 2010

Here's TIOBE's Programming Community index gives an indication of how popular some programming languages are becoming.

It is certainly surprising to see how fast some languages are rising up. Not to mention that Apple's Objective-C (which runs on the iPhone) is certainly up and rising at #12 and Google's Go language is right behind it at #13.

Also Adobe's Flash ActionScript is surprisingly rising the ranks now at #19.

Saturday, December 19, 2009

Monday, November 30, 2009

Neat AR Experiments

Been working on Augmented Reality (AR) on a few projects and it seems that a number of other people are making great experiments. Take a look at this from zero point nine:

http://www.zeropointnine.com/blog/augmented-reality-texture-extraction-experiment/